I think it was back in 2006 that Ilari with his core team came down to Amsterdam when I was struggling to get Killzone: Liberation for PSP out the door. It was easy for me to pick up the phone last year when I’ve not been in the role for that long. Hermen Hulst: That was actually super useful. It actually started with helping Hermen’s studio. We've been working with these guys for 15 years. One thing led to another and here we are talking to you now. And then last year we started to have these discussions. Of course, we'd been working with Sony for a long time. So I guess that makes this a bit extraordinary. Ilari Kuittinen: The funny part is that we haven't seen each other during this process in real life.
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